Serpents of Chaos is a ad&d 1e campaign set in the lands of Hyperborea, a vast region of steppe, inland seas, deep mountains, horse-hordes, fierce barbarians, and hardened adventurers. Largely inspired by Howard, Leiber, and Dunsany.
A group of three set off from Svargorod this time: Ursula (Magic-User 2), Sufthul (Fighter 1), and Alfonso (Assassin 1). They headed not to the Cursed Chambers, nor to a mysterious floating copper disc to the south, but to the Kurgan Tombs to the northeast. Murshumut the Hyrcanian Priest told them that if they sought weapons to fight against the Serpents of Chaos, that they should take the whitesteel sword out of the Hyrcanian kurgan mound and wield it once more against the foe it was made to kill.
So they went, in search of whitesteel. They made it to the mound and lifted the massive stone door, holding it up with a pile of stones. Inside the first chamber, which was quite large, were 6 different braziers and amphoras of oil. Around the room were 6 doors, including the entrance they just came in.
As they lit the braziers, doors were unlocked with dusty "thunks." They entered the first and dispatched two ghouls. Alfonso tried to collect some ghoul-ichor and ended up paralyzing himself. The group also tried to rest and were set upon by rot grub. Not much fun to be had in these crypts where people bury dead things.
They went back to town, got some chickens, rested, and came back. They used the chickens to throw through doors as they opened them, hoping to feed whatever ghoulish dwellers might dwell beyond. But no more ghouls.
Although, one ghast was encountered behind a door. They shut the door on the thing but didn't manage to kill it.
They re-routed and found a shrine to Kudurru, God of Masons. They performed a ritual at the altar and kept on going. Before turning around, they found a door, presumably an entrance to a tomb of "Magarkand, Scourge of Flames." Another hit from the rot grub on their way out, but everyone manages to burn the suckers out.
The loot off of the 2 ghouls was quite handsome. 8 gems (1,800 gp), a scroll of two spells (fireball and write), as well as a treasure map (which leads to Cauldron Mountain by Buddyscott games). The group also carried off the amphoras of oil and some masterwork whitesteel scale mail.